A Failure, Undercover

Yeah, yeah, I know this game came out in November of 2008, and that it’s almost a whole year later, AND that Need For Speed: Shift is coming out in slightly over a month, but I still feel the need to give a commentary on this game. Until I saw the light of games like DiRT, Test Drive Unlimited, and Forza Motorsport 2, I was a big Need For Speed fan.
Need For Speed: Most Wanted was (and still is) one of the greatest “arcadey” racing games ever made (those police chases almost become zombie-horror-survival-esque with their one-versus-infinite feel), so it was natural for EA: Blackbox to try to replicate that feel after two games that didn’t do so well (Carbon and ProStreet). Did they succeed? Read on to find out.
A Failed Attempt?
Indeed. Most Wanted‘s concept worked wonders the first time. Carbon was an undeniable flop of a game. ProStreet was a completely different breed of game (a faux-sim, if you will), so it doesn’t count, although EA’s CEO John Riccitiello thinks it’s comparable:
I thought it [Pro Street] was an okay game, in terms of gameplay. It’s not good… …Undercover will be a much better game.
Wrong you are, John, because Undercover is pretty damn poor. I know I enjoyed ProStreet, which I traded in to get Undercover, a lot more. It’s a better game overall, because it’s not trying to be Most Wanted; it’s original. Enough about comparisons between the Need For Speed games… time to talk about Undercover by itself.
The Good
I’m starting with the good so you can see that I just don’t blindly hate this game, and because there is actually a surprising amount of good in this game (just not right stuff, unfortunately). The map, Tri-City, is colossal. It’s got 109 miles of roadway, which only loses to Test Drive Unlimited out of the games I’ve played. The map has more than enough polygons, as to not have the jarring “ride” of TDU, and they manage to make the visuals of a moderately boring desert-combined-with-coastal-town (yeah, I was confused too) quite beautiful with the lighting and shaders the game’s graphics engine employs. Speaking of the graphics, the cars look absolutely amazing as well. The paint shades look excellent and you can definitely and easily distinguish between the finishes available for the paints (see my matte black Veyron as an example, although excuse the poor quality of the image). The attention to detail is also excellent, except when the cars get damaged, in which case the damage looks rather generic and it’s not exact (for instance, swipe the left front quarter panel only and the whole front bumper appears scratched).
Then comes the car list, which I personally think is the best they’ve had in a Need For Speed yet. You’ve got everything from the old Corvette Stingray to the Bugatti Veyron, including a little personal favorite of mine, the Volkswagen R32 (again, see my image below). Europe, Asia, and America are all represented, although the representation from Asia could be a little bit stronger. At least they have the R35 GT-R.
The last good thing about the game I’d like to touch on briefly is the soundtrack. Every Need For Speed has had at least a few good songs on its soundtrack (well, except Carbon maybe), but this one definitely takes the cake. As well as representing very well-known names such as Justice, Nine Inch Nails, and The Whip, Undercover features some interesting and fun tracks from slightly less mainstream bands and artists such as Ladytron, Ojos De Brujo, The Pinker Tones, Mindless Self Indulgence, and The Fashion. I have not yet switched to my own music streaming from my iTunes Library while playing this game, which is something I usually find myself doing fairly quickly with Need For Speed titles. Hell, it’s actually an iPod-worthy soundtrack.
The Bad… Uh-Oh
Oh boy. Here it comes. I actually don’t even know where to start. Factual inaccuracies? Good idea.
And yes, as a disclaimer to possible fanboys, I know this game isn’t a sim, but damn, these errors are truly unforgiveable. Here are a few, NOT ALL, by any means, but a few:
- Possibly a deliberate error, the pricing of cars in this game is ridiculous. A Nissan GT-R is $225k while the Veyron is $325k, and an Audi S5 is $115k.
- It is commonly known fact that the Lamborgini Gallardo LP560-4 and the Audi R8 are very, very closely related and that the Gallardo is the better performing of the two by a considerable margin. Why, then, is the Gallardo less expensive and in a lower performance tier than the R8 in Undercover?
- The Veyron is a tank, weighing in at over 4000 lbs. How can a police-equipped Porsche 911 Turbo (with a very heavily rear-biased weight of 3500 lbs) perform a PIT maneuver on a car with a mid-mounted W16?
- The A.I. in this game can handle a car on the highway at 200 MPH like doing a slalom on foot. No human will ever have such reflex. They also can spin you out with great ease, like the police, but if you try to do the same to them, it’s like hitting a brick wall.
As you can see, this Undercover has absolutely zero regard for physics, and this becomes even more apparent as you progress through the game, unlocking cars that handle better and upgrade parts to increase handling even further. I was at Lime Rock a few weeks ago (yes, I know, I know, a post about that is STILL in order), and I watched as the Acura LMP1 car tore through corners at over 80 miles per hour with complete control. This morning in Undercover, I took a hairpin turn in the Veyron (which, if I may point out, is not a stellar car for insane handling) at 160 miles per hour, flat out, no brakes, nothing, and did it cleanly, too. Seriously, what were they thinking?
It’s clear that they tried to mimic Most Wanted, but they honestly could not have made the game look more like it AND be less like it. The same feeling of “Oh damn, I gotta escape!” is not there during cop chases, the A.I. make the races extremely annoying, and the plot is more or less the equivalent of mixing 2 Fast 2 Furious and The Transporter. No, seriously, that’s actually what they were shooting for:
Undercover, according to Riccitiello, is instead taking cues from action films. “For those of you who ever saw movies like The Transporter – it’s sort of a cult classic among people with a B-movie mentality, which fits me perfectly,” he said.
My Final Verdict
Well, Mr. Riccitiello, The Transporter may be a B-Movie and fits you well, but Undercover is really a D-Game and doesn’t fit me at all. I was hoping so much for a newer, better Most Wanted, and this is the mess I get instead? Really?
For pretending to be Most Wanted, and of course, failing, I give Need For Speed: Undercover an Ignition Unlimited Media Rating of 3/10.